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Static Mesh Gradient

A configurable multi-point mesh gradient for polished static backgrounds.

pnpm dlx shadcn@latest add @vivid-layer/static-mesh-gradient

Customize

Positions
2
Wave X
1
Wave X Shift
0.6
Wave Y
1
Wave Y Shift
0.21
Mixing
0.93
Grain Mixer
0
Grain Overlay
0
Scale
1
Rotation
270
Offset X
0
Offset Y
0

API reference

The wrapper adds playback and runtime safeguards while preserving the complete Paper StaticMeshGradient API. This includes speed, frame, mesh controls, sizing controls, pixel-ratio controls, styles, and every upstream prop. See the Paper Static Mesh Gradient reference for the full prop table and accepted ranges.

PropTypeDefaultDescription
playback"auto" | "always" | "paused""auto"Controls motion policy when a non-zero Paper speed is used. Auto pauses for reduced motion and while the shader is outside the viewport.
colorsstring[]["#ffad0a", "#6200ff", "#e2a3ff", "#ff99fd"]Supplies up to ten mesh colors. The wrapper provides a warm curated palette when omitted.
width / heightnumber | string"100%"Sets the canvas CSS dimensions. Size the parent element to establish the visible area.
maxPixelCountnumber2073600Caps the rendered pixel budget. Override only after measuring the target devices.

Credits

The rendering engine is Paper Shaders, distributed under the Apache License 2.0. vivid-layer supplies the React adapter, documentation, and Registry packaging; it does not vendor or modify Paper's shader source.