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Paper Texture

A procedural paper surface that adds fibers, folds, crumples, and tactile depth to images.

Source image

Customize

Contrast
0.3
Roughness
0.4
Fiber
0.3
Fiber Size
0.2
Crumples
0.3
Crumple Size
0.35
Folds
0.65
Fold Count
5
Drops
0.2
Fade
0
Seed
5.8
Scale
0.6

Installation

pnpm dlx shadcn@latest add @vivid-layer/paper-texture

Usage

Give the parent element an explicit size. Supply a project-owned image URL or an HTMLImageElement; the shader fills the available width and height.

Usage
import { PaperTexture } from "@/components/effects/paper-texture"

export function PaperTextureExample() {
  return (
    <div className="h-96 overflow-hidden rounded-xl">
      <PaperTexture image="/images/your-image.webp" />
    </div>
  )
}

The installable example uses a vivid-layer-hosted image and needs network access after installation. The core component embeds no asset and works with a consumer-owned local image.

API reference

The wrapper adds playback and runtime safeguards while preserving the complete Paper PaperTexture API. See the Paper Paper Texture reference for the full prop table and accepted ranges.

PropTypeDefaultDescription
imagestring | HTMLImageElementundefinedOptionally supplies the source image. Without one, Paper renders its procedural default texture.
playback"auto" | "always" | "paused""auto"Controls motion policy. Auto pauses for reduced motion and while the shader is outside the viewport.
width / heightnumber | string"100%"Sets the canvas CSS dimensions. Size the parent element to establish the visible area.
maxPixelCountnumber2073600Caps the rendered pixel budget. Override only after measuring the target devices.

Accessibility

The shader is decorative by default: it is hidden from assistive technology and does not receive pointer events. Do not use the texture as the only way to communicate information, and verify the contrast of overlaid content.

playback="auto" honors reduced motion by rendering a stable frame.

Performance

The default maxPixelCount limits rendering to approximately 1080p, and automatic playback pauses work once the component is more than 200px outside the viewport. Use appropriately sized source images and avoid many live image shaders in the same viewport.

Loading and failure behavior

The component keeps its sized container visually empty during server rendering, image loading, and when WebGL2 is unavailable. A failed image request also leaves the container empty; the unprocessed source image is never exposed.

Credits

The rendering engine is Paper Shaders, distributed under the Apache License 2.0. The example image is Scott Webb's Banff landscape, released under CC0. vivid-layer supplies the adapter, playback and loading policies, documentation, and Registry packaging.